If the previous game was biased in terms of content richness because of its focus on groundbreaking, God of War: Twilight of the Gods is a mature and complete framework that rivets enough game content to reward players.
As a game with open maps, the previous game, in addition to the middle area of Midgardt, the player can actually go to only four maps. In this work, the number of this directly doubled, only one of the nine worlds can not go, four of the maps are completely open maps, enough to explore the player travel.
These maps, of course, is not a brain thrown to the player blindly at the beginning, but with the advancement of the plot, gradually to the player spread out a full picture of the nine worlds. Even if the previous work on the map, in this work is not a simple reuse of material, but a complete re-production, so that players both feel déjà vu and a new look!
In the middle of the map is located in Midgardt’s Lake of the Nine Realms, for example, because the twilight of the gods triggered the Fimbul winter and has long been frozen into a large frozen lake. In the previous game, Master Qui and Atreus were still using a page of small wooden boats to travel on the lake, but now you can only rely on a sled car to explore this area. But do not think that here is simply frozen lake thing, the entire map structure has been completely redesigned, can explore the area with the previous work almost completely different, in addition to certain familiar landmarks, basically can be considered a brand new map.
What can be revealed is that the game needs to use wooden boats or sleds such as mobility tools to explore a total of four maps, and in some maps there are also surface and underground parts, not to mention that many maps and hidden pathways, the map area of this time is evident.
In the process of exploring the map, in addition to the combat part, there are also many places on the map where you need to solve puzzles to move on. The puzzles of this work can be roughly divided into two purposes, one is to open the treasure chest, such as the location of the legendary treasure chest certainly requires some effort to find, the three goddesses of the treasure chest also has a new solution; the second is to open the pathway, here the game in some maps introduced the mechanism of night and day, through the new props obtained in the game plot can change the time, so that the map will appear in a specific time in the pathway.
In addition, according to the different weapons and props in the hands of the player, there are many targeted puzzles or obstacles designed. Many places or many treasure chests are not passable or accessible when you first see them, and must be unlocked later on after getting specific weapons and props. In a way, this is an incentive for players to explore the map repeatedly, the vast majority of maps in the game you have to go more than once to explore them all.
In addition, because of the existence of character and weaponry levels, so some maps can be explored at first, but because of the presence of higher level enemies, the game’s level suppression will cause you to wait until after the upgrade to move on.
If you just advance the main part of the story in the game, you will find that by the end of the game there are many areas of the map that have never been explored, and these are reserved for side quests. In a way this can be exciting, but of course the reality is that during the game you can not focus on the main line, in addition to leveling needs, this magical nine worlds always have those fascinating charm that you do not know you are walking into the side lines.