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God of War: Twilight of the Gods” Review: System

3 Mins read

As a mature action game, the previous game laid a solid foundation in terms of systems, making “God of War: Twilight of the Gods” almost a “sitting duck”.

In terms of character skills, the skill tree of the Leviathan Axe and Chaos Twin Blades in this game has been expanded from two to three from the previous game, adding about 30% to 40% of brand new skills. And as a small followers of Atreus and other characters also have a complete three-branch skill tree, these skills are to be upgraded through the experience value gained in the game.

Specific to each skill point, this work adds a new reward system, that is, according to the number of times you use the skill, giving different amounts of experience value from bronze to silver to gold. The skills that reach the highest level can be stacked with another secondary effect, such as increased damage or improved defense, or can be a boost to the rune effect, which is completely up to the player and can be changed at any time. This is designed to encourage players to use skills in a variety of ways, while rewarding them further for the skills they master most proficiently.

The armor system remains largely the same as its predecessor, with two main changes: the first is the addition of a stacking effect for wrist and waist armor, which improves the usefulness of the set; the second is the addition of a change in appearance for upgraded armor, which can have up to three changes in appearance depending on the level. At the same time, the introduction of the armor “illusion” mechanism, for example, you want the performance of the A set, but prefer the appearance of the B set, then you can illusion of the appearance of the B set to the A set, to meet the needs of individual players.

But the slots on the armor were removed in the previous game and replaced by a simplified amulet system. Up to 9 amulets can be equipped at the same time after the upgrade can be stacked with each other, and three amulets of the same territory can be equipped at the same time to activate a new stacking effect, that is, in addition to the effect of 9 amulets themselves, there can be up to three sets of amulets from three different areas to bring three new stacking effects.

The armor system for secondary characters has also been adjusted, and Atreus’ armor is only cosmetic, no longer with secondary effects. The original auxiliary effects were transferred to a separate accessory, up to three accessories can be carried, the role of these accessories vary, players can choose different accessories to equip according to the character characteristics or level needs, no longer bound to the armor itself.

Weapons system in the retention of the previous work set on the basis of little change, the upgrade of weapons, especially to high levels still need special materials to synthesis. In addition with accessories (such as axe handle) and light and heavy attack effect of the Rune of Lune, coupled with the new skill tree in the new moves, even familiar weapons can play a new style.

The secondary character’s weapon can be upgraded in addition to the new Rune of Loon effect, can be equipped with a separate Rune of Loon to use in battle. These effects are very gorgeous, for example, Atreus can summon a spirit deer to attack the enemy and so on, of course, each use also has a corresponding cooldown.

In addition, the shield system has also been redesigned, in this work shield is a separate defensive weapon exists, and added a variety of different attributes and styles, even in the attack will also play a corresponding role. Shields can also be embedded with new components, the effect of both can be stacked with each other, for example, to enhance the perfect block effect of the shield, plus increase the perfect block time with the components, can reduce the difficulty of the perfect block and at the same time improve the benefits of obtaining the perfect block effect.

The “holy relics” system in the previous game was moved from the armor column to the weapon column in this game, and the slots were also removed, making the role of this secondary prop single. Although the holy object can be upgraded, but each holy object will only have a secondary effect. It can be equipped like a weapon and used at any time in battle, with different cooldowns for different holy objects after each use.

God of War: Twilight of the Gods” in the weapons and other system adjustments, more can be said to be easier for players to get started and the reorganization and optimization of the combination, with a completely redesigned system menu, indeed gave players a different feeling from the previous work, of course, thanks to the foundation laid by the previous work is solid enough, this work has been almost “unchangeable”.

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