The combat part is even more bloodthirsty, all the strengths of the previous game have been inherited, and the shortcomings that had been complained about too few types of monsters have been made up for in “God of War: Twilight of the Gods”, which makes the game’s playability greatly enhanced.
I did not count how many kinds of enemies, but compared with the previous game almost all humanoid monsters, that this game is still a lot richer. The style of the enemy changes a lot, flying in the sky, walking on the ground, two legs running four legs crawling, in addition to a very few enemies, you can hardly even see the previous game’s enemies (even if they appear is also changed skin), so do not worry at this point.
The battle scene also adds a little object interaction, such as the ground trunk or boulder, can be used as a prop to the enemy to greet the past, which is to add a little spice to the battle.
This time the enemy also increased the attribute effect, such as fire-attribute enemies naturally with ice attribute Leviathan’s axe to do more damage, ice attribute enemies of course, we need to use the Chaos double blade. In addition, the enemy will also come with a variety of negative attributes of the attack effect, Qui Gong can also choose to counteract the attributes of weapons and props. And the sidekick such as Atreus also do not let him idle, his bow and arrow now also has two different attribute effects, used to deal with different enemies.
In addition to the normal enemies, the game also increased the number of elite monsters between the Boss battle and the normal enemies, these elite monsters are located in almost all parts of the nine worlds, it is easy to encounter, and will often be mixed with the normal enemies appear, so that people can not be defended. However, the new attack action of Master Qui added a fall attack that can be performed when jumping from a high place, is used to hammer the enemy by surprise.
The real meaning of the boss battle in the main line and side missions will be encountered, especially to the main plot of the closing stage, the boss battle concentration is breathless. In the side quests there are also hidden enemies that are more difficult to deal with than the main boss, and similar battles to the previous Valkyrie challenge will also appear in the game, some of the battles are far more intense and difficult than the previous Valkyrie, and you will only feel the excitement of the challenge when facing these battles and will not feel deterred.
Musbelheim in this game also has an area dedicated to challenge, but unfortunately, the challenge part of the design input is far less than the previous game. Although the challenge part itself is not too big a problem, but in the late challenge is actually the way to repeat the combination to deliberately lengthen the challenge time, so that players have to be forced to repeat these challenges over and over again, so the design makes people feel a little lazy.
But there is no denying that as the core part of the game, “God of War: Twilight of the Gods” combat part is satisfying, or even satisfying, both in terms of quality and quantity than the previous performance. The game through the combination of different enemies so that players often feel panic in the battle, and players must also master the characteristics of each weapon and props in order to have a localized play in the battle with a sense of accomplishment after each battle is pleasant.