The plot and character parts are probably the only things in “God of War: Twilight of the Gods” that feel a little less than enjoyable. Of course, I won’t have any spoilers here, so you can feel free to keep reading.
Those who have played the previous game should know that after Master Qui killed Badr in front of Freya, the twilight of the gods was about to come inevitably. And the game here left one of the biggest mystery, is the Qui Master in the temple of Jotunheim saw the fresco left by Faye, complete with a preview of all the stories that happened in the entire prequel, and also left a seemingly fated ending for the Qui Master and Atreus, which is also the biggest ambush laid for this work.
The final scene of the previous film, the loss of the twins of Thor, the God of Thunder came to the doorstep of Master Qui and Atreus, a fated battle of revenge is about to start. This game is almost immediately after this scene and the unfolding of the Qui-Gon and Thor will have a stunning showdown, but this is like the opening battle between Qui-Gon and Badr in the last film, just an appetizer for the whole game.
If the previous game was Qui-Gon and Atreus unknowingly walked the journey that fate had planned for them, then in “God of War: Twilight of the Gods” the father and son will have to face the challenges of fate together. In those written destiny trajectory, both they have to achieve the part, but also their desperate attempts to circumvent the path, the suspense or left to the players themselves in the game with the Qui Gong father and son to reveal together.
In the last one, although the fledgling Atreus is basically obedient to Master Qui, but can already see some of the lame and arrogant. And after a few years (the game timeline), Atreus has grown into a fully independent demigod warrior, the game has a lot of details from the inside out to show the changes in this adolescent boy, such as more mature voice, climbing mountains no longer have to climb on the Qui-Gon, the battle will be more vicious attack enemies, as well as and Qui-Gon more stubborn mouth and so on.
But with this comes an obvious conflict, is to learn the fate of the end of the Qui Gong, and the search for the fate of the end of Atreus, they are hiding the truth from each other, and thus in the face of the fate of the decision will make different decisions. Although Atreus understands that he and his father will eventually go the same way, but he is still in the rebellious stage, he prefers to follow his own ideas to fight the challenges of fate. So the game revolves around the crisis of trust generated by the father and son, the two people in the emotional and rational push and pull each other, is the biggest point of the story plot.
In terms of character roles, the previous Freya will continue to seek revenge for the loss of her son in this game, the broken-mouthed and wise Mimir will continue to accompany the Qui Gong on their journey, and the Sindri and Brock brothers will also selflessly provide help. In addition to our known Tyr, Thor and Angrboda (the little girl in the trailer), there will be more familiar Norse mythology characters on the scene.
In addition, it is interesting to note that Troy Baker, the voice actor familiar to players, voices a character in the game that will surprise you.
This game has significantly enhanced the role of NPC characters, not just simply as supporting characters in the game, but will actually play with the player-controlled characters. At the same time, because of the clever arrangement of the plot, players also have the opportunity to explore the depths of the villains, and thus have a more comprehensive knowledge of these characters.
However, it is regrettable that the treatment of some characters has a sense of “too much to chew” and a sense of haste. Although the role is to serve the plot, but in addition to its own role, the character arc should be portrayed throughout the portrayal of the character, too hastily to deal with the character’s stay or leave, or force the player to accept a certain setting without any reason, will be a bit disconcerting and inexplicable.
In addition, another thing that makes me feel unfulfilled after passing the game is that the unanswered questions that I thought were left in the previous game are not explained in this game. These unanswered questions of the previous game are either unclear or simply avoided, which feels a bit perfunctory. Although this treatment does not affect my understanding of the story of this work, but will still feel a little bit of internal uncertainty.
Another point that may have been “overlooked” by the production team is that players who have played the old trilogy should remember that at the beginning of previous works, a plausible event (such as falling into the River Styx) will be created to make Master Qui Gong lose the skills and growth he had gained in the previous work, so that players in the new work to practice Master Qui Gong’s skills from scratch will seem more logical. But this time there is no such treatment, forcing the player to accept the Qui-Gon to practice again from scratch in the previous work has mastered the skill tree set, it seems to lack some convincing.
Overall, this small regret does not affect the quality of the script, and I believe that different players will have a different understanding of some of the details after playing, perhaps I think the regret may not become a pimple in your heart. This work is also at the end of the story, for the sequel left a clear ambush, will make people more look forward to after the experience of this work to grow up Atreus, and the fate of a deeper understanding of the Master Qui in the future more magnificent adventure.